Two
possible questions I am considering:
1. Discuss the effect of women within
the ‘gaming world’ as a subculture on graphic designers
2. Discuss the effect of Britpop
subcultures on graphic designers
Definitions:
1. I want to explore women in gaming
and how they are represented and viewed by others as a subculture. The gaming
industry specifically use men as a target audience as appose to women – this is
something that I will be researching further and looking into more detail. I
also want to find out why this is current and what it is about the ‘gaming
world’ that doesn’t ‘accept’ women
2. Britpop is something I’ve recently
become interested in – look at fashion and type of music it was e.g. indie-rock
and why it has recently become so popular. Maybe compare to the era previous
e.g. punk
Relevant
links that could help for Question 2:
K IS FOR
KINGS OF COOL BRITANNIA
Whether it
was Brett Anderson from Suede posing in front of Blighty’s flag on the cover of
Select magazine or Noel Gallagher wielding his patriotic guitar before a crowd
of thousands, the UK flag was the unofficial badge of Britpop. It was this
sense of national pride that helped popularise the genre, where lads singing
about binmen and supermarkets brightened up the mundanity of everyday life.
While the acerbic rivalry between Blur and Oasis may be the most abiding memory
of the 90s subculture, its style legacy – shaggy hair, parkas and a sneery
attitude – shouldn’t be forgotten. Think Mods, but the kind who’d ruck at a
football match.
Something
called ‘Lad culture’ was a British subculture initially associated with the
Britpop movement. The image of the “lad” was that of a generally middle class
figure exposing attitudes typically attributed to the working class. The
subculture involves young men assuming an anti-intellectual position, shunning
sensitivity in favour of drinking, violence and sexism.